Your Top Litesport FAQs Answered

Got a Litesport question? Well, we’ve got answers! We asked our customer support team what your biggest questions were when it came to virtual reality, membership, and all things Litesport. And we compiled the answers to your top questions here, and in the FAQ section of our website, so you can get all your answers in one place. 

Let’s dive in with your top Litesport questions: 

Getting Started With Litesport

What Is Litesport?

Litesport VR combines hit music, immersive game dynamics, and expert training to create the ultimate virtual reality fitness experience with boxing, full body, and strength training workouts all in one place. With over 1,000+ workouts and new daily content, there is always a new class to try with five main ways to work out in Litesport VR:

  1. Boxing: Trainer Classes

  2. Boxing: Mitt Drills

  3. Boxing: Punch Tracks

  4. Total Body

  5. Strength

How Do I Get Litesport?

You can download Litesport VR for free from the Meta Quest store. We offer a 7-day free trial to give you a taste of the Litesport VR experience with zero strings attached. If you don’t own a Meta Quest headset you can buy one online through the Meta website or similar retailers.

Which Headsets Are Compatible With Litesport?

Litesport is compatible with Meta Quest 2, 3, and Pro. The latest Oculus SDK no longer supports Quest 1. Instead of sunsetting Quest 1, we're continuing to make the last compatible version of the app available indefinitely. Here's what you need to know.

Is Litesport Available Internationally?

Yes! Litesport is available to download from the Meta Quest Store in 20 countries: 

  • United States

  • Canada

  • Mexico

  • United Kingdom

  • Germany

  • Sweden

  • Denmark

  • Finland

  • Norway

  • The Netherlands

  • Belgium

  • France

  • Switzerland

  • Portugal

  • Spain

  • Italy

  • Hungary

  • Poland

  • Austria

  • Ireland

Many popular music-based fitness products originate in the U.S., but they can be slow to expand to other countries as they navigate challenges with content and music licensing. At Litesport, we’re excited to expand across Europe so quickly

Don’t see your country on this list? Shoot us an email and let us know where you’d like to see Litesport VR next. We’re making efforts to continue expanding Litesport VR access to even more destinations. You can head to our website or blog to check for updates on future international availability. 

Workouts

What Kind of Workout Is Litesport?

Litesport offers boxing, full body, and strength training workouts in the metaverse. These workouts fall into 5 different categories:

  1. Trainer Classes: Our Trainers lead you through rounds of boxing interspersed with cardio and strength training exercises such as lunges, squats, or skater hops. Throughout the class, your trainer is coaching you on correct boxing form and technique while pushing you to get the best workout possible.  

  2. Mitt Drills: Real punch combos that your Trainer will build on progressively as you box to the beat. It’s the next best thing to having a Trainer in the room with you. Because, with mitt drills, it feels like they’re really there in your living room calling out drills as you throw punch after punch. 

  3. Punch Tracks: Challenge you to punch in time to the beat of a single song. Each song has a unique punch combination on our signature Liteshield and three different difficulty levels, allowing you to choose the right pace for you. 

  4. Total Body: Follow along with your Trainer as you take on full-body exercises that incorporate exciting and responsive VR elements. You’ll slam battle ropes, rack up points on the speed bag, avoid overhead ropes with ducks and squats, and engage your full body for our most complete workout. 

  5. Strength: A VR dumbbell-based workout that helps you build strength the right way. In Strength workouts, our certified trainers guide you through tried-and-true strength training exercises, incorporating expert techniques with real dumbbells and weights. 

How Do I Do a Strength Class

You can find all Litesport workouts by choosing "Workouts" on the tab at the bottom of the menu. From there, select “Strength” and scroll through to find your next workout. Workouts are ordered from newest to oldest by default. To refine your search you can use the filter option in the center of the screen.

Once you’ve selected a Strength workout the app will prompt you to enter the weight of the dumbbell you’re using for the class. You can opt to use your controllers instead if you don’t own weights, but we recommend using actual weights to get the best experience and results. 

For your safety and comfort, and to help monitor your form as you lift weights, passthrough mode is automatically activated during all Strength workouts. But you can manually switch to a workout environment if you prefer. 

Membership

How Much Does Litesport Cost?

Litesport offers two membership options: Standard and Premium. Our Litesport Standard membership is only $8.99 a month, making Litesport the most affordable VR fitness subscription available today. Or you can opt for Litesport Premium for $18.99 a month to score unlimited access to all the latest workouts and top-charting music. Give membership a try with a 7-day free trial by downloading Litesport on Meta’s store.

Is a Membership Required?

Yes, to join Litesport you need to choose either a Premium or Standard membership. Here’s what you get with our Standard vs. Premium membership options.

Virtual Reality

What Are the 3 Types of Virtual Reality?

Virtual reality falls into three main categories based on the level of immersion you’re experiencing and the technology used to create that virtual environment:

  • Non-Immersive VR: This type of VR provides the least immersive experience. With non-immersive VR, you view the virtual environment on a computer screen or monitor while interacting with it through a keyboard, mouse, or other standard input devices. This is typically the most basic form of VR and is often used for educational or training purposes.

  • Semi-Immersive VR: Semi-immersive VR offers a higher level of immersion compared to non-immersive VR. With semi-immersive VR, you’re surrounded by screens or projection systems that display the virtual environment in a more immersive way. You might wear simpler VR devices like head-mounted displays (HMDs) or use special screens to enhance your interaction. However, you’re still partially aware of their real-world surroundings. You might also hear this called augmented reality

  • Fully Immersive VR: Fully immersive VR aims to provide the highest level of immersion. With fully immersive VR, you wear advanced headsets such as Meta Quest 2 or Pro or the new Meta Quest 3 that track your head movements and display a 3D virtual environment that surrounds them. These headsets often come with motion tracking technology to allow you to interact with the virtual environment using gestures, controllers, or other input methods. Fully immersive VR aims to create a sense of presence where you feel as if you are truly within the virtual world. 

Litesport uses both augmented and fully immersive virtual reality to provide an interactive and realistic workout experience. For example, with passthrough mode enabled in workouts like Total Body or Strength, your trainers look like they’re right there with you in your very real room as they guide you through a workout. But, unlike the real world, interactive VR elements and dynamic sound effects make the workout more fun and immersive. 

How Does Hand Tracking Work?

Hand tracking is a technology that allows you to interact with virtual environments using your own hands. Four sensors built into the headset detect the position, orientation, and movement of your hands and fingers in real time. Once detected, you’ll see a digital version of your hands in the headset. With hand tracking, your hands become your controllers. You can poke, pinch, swipe, scroll, punch, and make all kinds of movements in the metaverse as the headset tracks your every move. 

Litesport VR is suitable for both hand tracking and controllers. Once enabled in your settings, all you have to do to toggle between them is pick up or put down your Touch controllers. Box with the Quest controllers for an extra tactile feel or take them off and the hand tracking software automatically kicks in for a controller-free workout. 

When punching using controllers, always attach the wrist straps before punching and be aware of your surroundings. The controllers will vibrate and your headset will make a sound when you've struck the shield. If you're using hand tracking your controllers will not vibrate, but you will still hear a sound when you've made contact with the virtual targets.

Can Virtual Reality Cause Vertigo or Motion Sickness?

You may experience motion sickness, nausea, or discomfort when using VR, especially during activities that involve rapid movement or rotation in the virtual environment. This is known as "simulator sickness" or "motion sickness." Similar to motion sickness, you might also experience a sensation of dizziness or disorientation after using VR, especially if the virtual environment conflicts with your senses of balance and spatial orientation.

Developers are continuously working to minimize these effects, with several features and techniques in place to help prevent or reduce motion sickness: 

  • Higher Refresh Rates: Modern VR headsets often feature higher refresh rates (e.g., 90 Hz or higher), which means the screen updates more frequently. A higher refresh rate contributes to smoother animations and reduced motion blur, making the visual experience more comfortable and reducing the likelihood of motion sickness.

  • Motion Smoothing and Reprojection: Motion smoothing technologies use algorithms to interpolate frames and reduce judder, which can occur when the headset's tracking frame rate doesn't match the display's refresh rate. This helps to maintain a smoother experience, which can alleviate motion sickness.

  • Reduced Latency: Low-latency tracking and rendering are crucial for a comfortable VR experience. Newer VR headset designs aim to minimize the delay between your movements and the corresponding changes in the virtual environment. Lower latency contributes to a more natural and less disorienting experience.

  • Improved Tracking Systems: Accurate and responsive tracking systems, such as inside-out tracking or external sensor arrays, help to minimize discrepancies between your real-world movements and your virtual representation. Accurate tracking can significantly reduce motion sickness by providing a more coherent and consistent experience.

  • Field of View (FOV): A wider field of view (FOV) in VR headsets can help reduce motion sickness by providing a more natural and immersive visual experience. A larger FOV can reduce the sensation of tunnel vision, which can contribute to discomfort.

  • Smooth Transitions and Locomotion Techniques: Developers of VR experiences have incorporated various locomotion techniques that reduce the likelihood of motion sickness. These include techniques like teleportation, where users jump instantly to a new location, or using a fixed point of reference during movement (e.g., the Liteshield in Litesport). These techniques help prevent the sensation of motion conflicting with your vestibular system.

  • Foveated Rendering: Foveated rendering, which focuses rendering resources on your gaze point, can reduce the computational load and improve performance. This can lead to smoother visuals and a more comfortable experience, as rendering performance issues can contribute to motion sickness.

  • Comfort Options and Settings: Many VR applications and systems offer comfort options that allow you to customize your experience. These options might include settings for reducing motion intensity, adjusting your field of view during movement, or applying vignettes to the edges of the display to reduce peripheral motion.

  • Gradual Exposure and Adaptation: Gradually increasing exposure to VR experiences can help you build up a tolerance to the sensations that can trigger motion sickness. Many find that their susceptibility to motion sickness decreases over time as they become more accustomed to VR.

It's important to note that while these design features and techniques can help prevent motion sickness for many users, individual tolerance can vary. If you’re experiencing persistent motion sickness or discomfort, it's a good idea to take breaks, adjust your settings, and consider shorter sessions until you become more accustomed to the VR experience.

Is Virtual Reality Bad for Your Eyes?

Like any computer or phone screen, prolonged use of a VR headset can lead to eye strain, fatigue, or discomfort. This is largely due to the proximity of the display screens to your eyes. But this is something headset developers are aware of, with newer VR headset designs incorporating various features and improvements to help prevent or minimize eye strain and discomfort for users. Some of these design elements and advancements include:

  • Optics and Lenses: VR headset lenses are designed to reduce distortion and increase clarity. They often feature larger "sweet spots" that provide clearer visuals even when you move your eyes within the headset. High-quality optics help minimize the need for constant refocusing, reducing eye strain.

  • Adjustable IPD (Interpupillary Distance): The IPD refers to the distance between your pupils. Many modern VR headsets allow you to adjust the IPD, ensuring that the virtual images align properly with your eyes. Meta Quest Pro calls this setting eye relief adjustment. They use an eye relief dial that enables you to adjust the lens distance from your eyes for an optimized fit, better face tracking, and a more comfortable viewing experience with reduced eye strain.

  • Higher-Resolution Displays: Newer VR headsets like Meta Quest often come with higher-resolution displays, which means that the individual pixels are smaller and less noticeable. This higher pixel density can improve image quality, reduce the "screen door effect," and make text and graphics easier to read, reducing the need to strain your eyes.

  • Refresh Rate and Motion Smoothing: Higher refresh rates and motion smoothing technologies contribute to smoother animations and reduced motion blur. This can help reduce discomfort and motion sickness, making the visual experience more comfortable.

  • Preset and User-Defined Settings: Many VR systems like Meta Quest offer customization settings such as brightness, contrast, and color saturation. You can adjust these settings to match your personal preferences and reduce eye strain.

  • Guided Setup and Comfort Features: Many VR platforms include guided setup processes that help you set up your headset for optimal comfort and clarity. This includes adjusting straps, lenses, and other elements for the best fit.

Even with all these advancements and improvements, if you notice your eyes are feeling discomfort or strain it’s best to take a break from VR. And make sure to adjust your headset and personalize your settings for a better fit and experience. 

Is Virtual Reality Safe?

​​Virtual reality technology, when used properly and responsibly, is generally safe for most individuals. But, as we mentioned above, VR can lead to motion sickness, eye strain, and physical discomfort if used for long periods. And fully immersive VR can potentially lead to accidents if you’re not aware of your physical surroundings while wearing the headset. It’s possible to trip over objects, collide with furniture, or bump into walls. 

To avoid this, it’s best to clear out your play area and set up guardian systems to help prevent accidents. In Litesport VR, we suggest using passthrough mode for workouts like Strength to help ensure a safe and fun experience.

Get in Touch With Our Team

Got a question or a concern? Looking to make a song or workout request? Want to see Litesport in your country? Or hoping to nominate a Litesport athlete of the month? Get in touch with us by submitting a request directly to our team. We love to hear from you. 


Sources

  1. https://heizenrader.com/the-3-types-of-virtual-reality/

  2. https://vrkingdom.com.au/3-types-of-virtual-reality/

  3. https://www.atriauniversity.edu.in/types-of-virtual-reality/

Previous
Previous

The Playlist of the Summer: Top Trainer Workouts & Viral Punch Tracks

Next
Next

July’s Top Ranking Workouts: 15 Popular Litesport Punch Tracks & Classes